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date: 03/18/22

Myth of Empires Season Server Starts Soon; All New Gameplay Mode

If you are a sandbox game fan, then you are no stranger to Myth of Empires. This sandbox game was released on its own launcher on March 2 worldwide. The game features many different upgrade paths and items to craft, which has brought players the joy of growth and exploration. Of course, a game this deep can also feel burdensome to some players when it comes to time investment.

To address this, Myth of Empires plans to open Season Servers starting in April!

 

What are Myth of Empires season servers?

Myth of Empires “season servers” refer to new servers that will be opened for players to more fully experience game content. These servers will feature higher growth rates and new season rules. There will also be a scoring system, increasing player competition. Additionally, the game will feature a new gameplay mode with corresponding seasonal rewards.

Will there be new servers?

New servers will be opened for Myth of Empires’ “season servers.” These servers will be separate from the current servers, and characters will not be able to cross over. The Guild Market system of the main game is also not connected to these season servers. These servers are completely new. Every player who joins these servers will start at the same starting line.

Of course, that does not mean that players need to do the same grind. Season servers will have higher multipliers, including XP, Proficiencies, collection efficiency, production multipliers, and more. Even for those starting over, progress will be quick.

 

What’s the point?

On season servers, the focus of the game is put less on the process of growth and development in the early stages, and more on waging war in the late stages. With more players in the battle, the war will be more intense. After all, on season servers, there are no PVE safe havens in which players can take refuge. Single-minded conquest is the name of the game.

What is the ultimate goal on season servers?

To fight with your guild to gain as much territory as possible. Season servers will have a scoring system that records achievements, Proficiencies, fame, arts of war, and even copper contributions obtained by each player. The amount of territory that guilds and alliances conquer is bound together and converted to points for individual players. These points can be exchanged for rare materials, tools, medicine, and skill books in the Points Shop.

Top-ranking players will also get special custom outfits as well as other rewards!

These rewards will be available for players to use in the following season in the Season servers. In addition to the points of the Season server, a special point will be exchangeable for rewards in the regular official servers.

 

What other changes or content additions will be featured?

Season servers will lower the maximum number of guilds that can join alliances in order to ensure fairness. Additionally, the protection time of boundary markers will be slightly extended, giving members of small- and medium-sized guilds more time to prepare for battle. In addition, new chariots, more efficient farmland and tools, higher-quality food, buildings for players' AFK training combat specialization, batch quenching function, and other new gameplay and content will be updated during the launch of the season server.

How long do these “seasons” last?

The first season is set to last 3 months. Guild and individual points will be calculated on the last day of the season, and these points will be available for players to use during the following season. Upon the start of the following season, everyone will start fresh and begin again.

 

When will season servers go live?

Season servers are planned to be released in mid-April. Stay tuned for an announcement of a specific date and time!

 

 

Interested players can buy Myth of Empires - International Vanguard Edition from the official website at store.mythofempires.com and start playing now!