Myth of Empires - Season 2 New Content and Adjustments
Myth of Empires’ first season will end on June 20 at 16:00 UTC, and season servers will be shut down 24 hours later on June 21 at 16:00 UTC.
Season Two will begin shortly after the end of Season One. Season Two will feature gameplay adjustments that we made based on the feedback and suggestions we received from players during the first season. Of special note are the proficiency issues that players expressed their concern about, as well as the balance issues between offensive and defensive factions.
At the same time, we will also be adding beast mounts and dungeon challenges during Season Two. These changes will be made on both official, normal servers as well as the Season Servers.
I Season Two Content Preview
1. Character proficiency level adjustments
We will be making major adjustments to character proficiencies. For instance, every time a character levels up, their proficiency level will increase 15 levels.
2. Proficiency skills can be learned directly
Characters will no longer need Skill Books to learn skills related to one’s proficiency level. Instead, they can be learned directly.
3. Proficiency level progress adjustments
For the first seven days of Season Two, level and proficiency caps will be 35 and 525, respectively.
From days 8 through 15, level and proficiency caps will be 45 and 675, respectively.
From day 16 onward, level and proficiency caps will be 60 and 900, respectively.
4. Boundary Marker protection mechanic adjustments
For Season Two, a new Boundary Marker protection mechanic will be introduced, and protection range will be increased to match the range of the decay prevention range, allowing for more flexibility in battle.
5. Alliance and guild limit adjustments
Each alliance now has a 50-player member limit.
6. Initial Honor, building decay speed, and siege weapon adjustments
In Season Two, all players will start with 200,000 Honor. The decay speed of some buildings will be adjusted to 2%-4% per hour. The hit rate of Heavy Ballistas and Simple Ballistas when NPCs are assigned to them will no longer be 100%, allowing players to dodge them. The settings of Watchtowers have not been changed.
7. Elephants and rhinos have been buffed for Season Two. More details will be announced at a later date.
II June and July Official Normal Server and Season Server New Content
1. All-new Siege Weapon: Celestial Cannon
The Celestial Cannon is a type of mortar whose usage dates back to the Ming Dynasty. This particular weapon fired projectiles containing pieces of iron, poison, and gunpowder. The main purpose of this weapon in the game is to destroy the enemy’s siege weapons.
2. Beast Mounts are Finally Here
The previously-announced beast mounts will be arriving in Season Two!
3. All-new NPC Challenges
In the main in-game world, there will be towns and forts guarded by NPCs. Players will be able to challenge these and work together to clear them out to get special drops.
4. Warrior Skills
Bandits too strong? Vagrants too weak? In Season Two, warriors will be able to learn skills, so players can more fully customize their followers to their liking.
5. Buffed Elephants and Rhinos
The effectiveness of elephants and rhinos against warriors in battle has been increased, making them into formidable weapons of war.
Keep your eyes peeled for future announcements in which we’ll talk in more detail about all of the things that Season Two will offer. As always, if there’s anything you’d like to see in the game, be sure to give us your feedback and suggestions in our official communities!