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date: 01/04/24

Myth of Empires V1.0 New Automated Defenses!

Over the past couple of weeks, we’ve shown off some of the air and sea vehicles that will be available when Myth of Empires V1.0 releases in February. Today, we’d like to show off some of the new automated defenses that will be appearing in the game. These defenses are mainly powered by animals, and can assist with defending your fortress or, in some cases, with small-scale operations.


Chain Ballista

This heavy-duty automatic ballista fires giant chain-type bolts that unfold into large, rotating umbrellas that can intercept incoming projectiles. These ballistas can be powered by pigs, wolves, leopards, or tigers placed into its power cage.


Toxic Ballista

This relatively small ballista fires poisoned bolts. The poison on these bolts slows enemy targets and can even inflict continuous damage. These ballistas can be placed like normal defenses, or even hung upside down from ceilings or the platforms of Giant Sky Lanterns, and are powered by rabbits and foxes placed into their power cages.


Auto Flamethrower

This small automated defense unleashes infernal fury upon any enemy that gets too close. Power it up by placing a rabbit or fox into its power cage.

 

In addition, we also have some answers for some of the community’s frequently asked questions:

 

1. Steam inventory items. The game’s various cosmetic items that players can purchase will be automatically converted into Steam inventory items. So long as the cosmetic item has not been used, it will be tradeable on the Steam Community Market. Cosmetic items can be used on the Classic Era servers, New Era servers, season servers, private servers, and in solo mode.

2. Crate drops. Accumulate a certain amount of time in-game to get free skin crates. Unused skins will be tradeable on the Steam Community Market.

3. Convert warriors into servants. Players will be able to convert their unused warriors into servants. This operation is irreversible. These servants will not be able to assist in combat or production, and are decorative only. They can equip your clothes, weapons, and skins as well as use your interactive animations. In the initial stages, each player may have up to 30 servants, though this number may be adjusted later on depending on game performance.

4. Warriors now help collect resources. Players will be able to earn Fame with the game’s various factions (for example, Pirates) through stronghold battles. Once their Fame reaches a certain level, they will unlock that faction’s resource points. Additional Fame earned beyond that will increase the level of those resource points. Players will then be able to dispatch their warriors on quests to collect resources from those faction resource points. After some time, the warriors will return with those resources. There are currently six major factions in the game, and the resource points of each one have different difficulties and outputs.

5. New inherited animal skills. New inherited skills have been added to the animal breeding system. In addition to affecting the amount of resources collected from animal pens, these skills can affect how much power an animal generates when put into a structure’s power cage.

6. Improved boss AI. Human NPC bosses and beast lords now have improved skills and behavioral AI. This is a long-term effort which will be further improved in subsequent updates.

 

The development team will continue answering frequently asked questions in future v1.0 content announcements.

 

Myth of Empires Version 1.0 is scheduled to release in February 2024. In the meantime, we will continue to release new gameplay and content reveals. If you have any suggestions or feedback, feel free to reach out to us on official channels. Please also wishlist the game on Steam and join our official Discord server to stay up-to-date with all the latest Myth of Empires news.